Slime Wizard
Become the Slime Wizard! Venture into the void to deal with the dimension hopping Shades. Use your new rune alchemy to conjure slimes from the ether and have them fight by your side through the dimesions.
Explore the world of Slime Wizard.
Create combinations of runes to summon slimes to defeat the shades.
Discover dozens of new slime variants through experimenting with your rune combos.
Controls:
Arrow Keys = Move
F = Interact
Q/W/E/R/T = Play Rune
Space = Summon
Shift = Dash
S = Shuffle
D = Recall A Summon
SlimeDex:
Fighter = Fighter
Ranger = Ranger
Mage = Mage
Fighter + Range = Tank
Ranger + Mage = Thief
Fighter + Mage = Enchanter
Fighter + Ranger + Mage = Healer
Fire = Fire
Ice = Ice
Lightning = Lightning
Fire + Ice = Crystal
Ice + Lightning = Steel
Fire + Lightning = Earth
Fire + Ice + Lightning = Shadow
GDD Link:
https://docs.google.com/document/d/1GE1akSzKhb7WfBWcY_jPS9NyC_Qw2e9YzntNWWuoTVQ/edit?usp=sharing
By Developers Headstart and Rarks
Status | Prototype |
Platforms | HTML5 |
Author | HeadStart45 |
Genre | Role Playing |
Made with | Unity |
Tags | Pixel Art, Retro, Roguelike, Roguelite, Slime |
Comments
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Sliiimes! Fun little game. Enjoyed mix and matching them together. It can be a bit difficult remembering what slimes do what but the concept works pretty well
I love little details in Games and really enjoyed the mailbox dialogs at the start :D
Add more little unnessary silly things in interactions >:D
In general the graphics are nice and paired with a nice funky beat.
I found one softlocking glitch, when i went to the left room first (or in general later after dying i tested if it locks me too if i walk in it again then and it did)
I got in and then got stuck on that spot.
After reloading when the Gameplay started the concept feels really cool, but i kinda just smashed buttons because i didnt really understand the slime combinations.
I also pushed one of the slime in a corner once on accident and he didnt attack the enemies there
But the gameplay idea has lots of potential :D
For a two weeks game jam, its a really good vision of what it can become like
We didnt noticed the stuck left room bug after we already posted haha We will sort it our in future. thank you for the feedback and keep your eye out for a future update.
cute fun game! love the music! there were times where the text would bug and they would appear as small dots on the screen so i couldn't read anything? was a little hard to remember what combos for the slimes made, also i had a enemy somehow appear on the outside of the room in the black part and the slimes couldn't get it :(
We just couldnt get the text bug fixed in time. We hope to add a tutorial and maybe a combination journal to the game aswell. Thank you for the feedback
Now I could combine slimes to make stronger ones...
Or I could have an army of 20 little blobs absolutely flooding the action economy of every room.
Balancing in bound haha the army meta is real.
Game could use a boss and ending. Got far enough in that rooms take 20+ minutes each just because of how many waves of guys there are (and a little bit how much health they have, but mostly just how many there are).
Boss and ending is in the works for the future thank you for your feedback. We also plane to do a lot more balancing with the enemies.
great game! knew what i was supposed to do pretty much right off the bat. I did walk into one room before the combat area and i couldn't walk in all the way so i turned around and left lol. spawning slimes is fun! probably should of read the combo bit below the game i just kept spamming and seemed to work out! also the fact i can push a slime into the enemies is goofy not sure if intended but a silly little thing. The music is top tier and fits the vibe the art style is awesome same goes for the animations!!! id play this as a steam game tbh. Also as a WASD user using arrow keys was painful for my brain lol while doing QWERTY for slime summons but still was fun would play again and prob will!
Thanks for playing!! The pushing turns out to be handy for when the AI wont do what you want, but if for sure wasn't initially intended that way. Really glad you like it! We'll be working on the game further looking to release something more solid so keep an eye out!! Thanks for the review
already added to my collection lol keep up the good work!
This game has a good artstyle and pretty entertaining dialogue. I think the major idea of creating hoards of slimes to do your bidding is a great idea, but in the game there were some problems with execution. Mostly, there's a lack of feedback on actions. It's hard to tell what each slime does immediately apart from colour, and it's difficult to tell which enemy is doing damage to who. Knowing when the player is getting hurt is also hard to tell. By adding different sprites for different slimes to emphasise their roles, and adding animations for each enemy and slime getting hit, along with reshaping and improving the readability of the HUD, this could be the start of a really interesting RPG / Rouge-like.
Thanks for the feedback! Totally agree the biggest room for improvement is the readability of combat and slimes, that'll be what we are working on next!!
Haha! This is an awesome game and I'm loving the 4th wall breaking humour!
Glad you like the writing! Gamer in jokes are always my favourite things to find in this style of rpg. glad you liked that game thanks for the feedback!
First of all the game looks fantastic especially the logo/title screen. It has a heavy Pokemon influence in the style and looks great.
I enjoyed wandering around and interacting with stuff there's a lot of character and flavour to be found.
The combat seemed pretty hectic and confusing, even with the tutorial. When I summoned most slimes they didn't really seem to do much and recalling/reshuffling didn't seem to work so I just ended up with a bunch of slimes doing no damage and enemies not dying. I tried making opposite colour slimes to see if that worked but it doesn't seem to matter what I did in room 2 I just got overwhelmed and sniped by enemies despite my best effort.
Overall a really solid foundation that I'm keen to explore more. I'm not sure if the difficulty on my part was just lack of understanding or skill or a balancing / mechanic issue but I'd love to try it again in the future.
Thanks so much for the in depth feedback! The combat needs more clarity overall for sure, that'll be the next thing we work on!